Fsx Tds Boeing 737 Max 8 Base Package Guide
Once the base package is working, you can add dozens of liveries:
Hey fellow simmers,
The term is not just fancy wording. In the TDS ecosystem, it refers to the core set of files that make the aircraft function in FSX. Think of it as the skeleton and organs of the plane. Without it, liveries and sound packs are useless. fsx tds boeing 737 max 8 base package
| Problem | Likely Cause | Solution | | :--- | :--- | :--- | | | Missing gauges or incorrect fuel lever logic | Install the VC2019 mod, which includes corrected starter logic. | | No landing gear animation | Model mismatch | Ensure you have the correct base package (v1.1 or later). Re-extract original model folder. | | HUD is black | Missing texture file | Copy hud.dds from the TDS VC2019 texture folder into your main texture folder. | | Plane veers on takeoff | Incorrect torque settings in .air file | Reduce torque value in the [propeller] section (even for jets, some FSX models use prop simulation for bleed air). | | Flaps only go to 30° (not 40°) | Correct MAX behavior | No fix needed—the MAX 8 only uses Flaps 1, 2, 5, 10, 15, 25, 30, and 40 for landing in some configs. TDS models 30° as full. | Once the base package is working, you can