: Building on previous versions, executioners now utilize a d10-based "Charge" system to deliver devastating blows to weakened or "prone" enemies. In 1.3.1, these charges can also be used to "seal" Entropic rifts.
While "Entropy" implies chaos, the developers at the helm have brought much-needed stability to the game's engine. Version 1.3.1 boasts: Executioners World -1.3.1- -Entropy-
Kaelen was one of the last of the old kind—a Magistrate-Examiner. His job wasn't to swing the blade. It was to verify that the blade had swung correctly. To confirm that the Entropy Agent had done their job with minimal residual chaos. He knelt by the Data-Wright's body. A tiny, crystalline cube lay clutched in the dead man's palm, half-shattered. A data-ghost. A last scream frozen in glass. : Building on previous versions, executioners now utilize
In "Executioners World -1.3.1- -Entropy-," this manifests as: Version 1