// Create a new behavior tree BehaviorTree tree = cas.CreateTree();
// Start the behavior tree tree.Start(); Control Army Script
safe_zone: define(circle, center=base, radius=200) rule: avoid_enter(safe_zone) unless authorized_by HQ // Create a new behavior tree BehaviorTree tree = cas
# Example usage my_army = Army("My Army") enemy_army = Army("Enemy Army") // Start the behavior tree tree.Start()