Version 0.17.0.2 patches a decade-old screen-space border issue that caused glowing or dark halos at the edges of ultrawide (21:9, 32:9) and VR (stereoscopic) resolutions. Modders using VorpX or high-FOV configurations will find the shader now usable without custom cropping hacks.
The shader now features architecture-specific code paths. RDNA 2/3 (AMD RX 6000/7000) and Intel Arc users report up to a at equivalent quality settings. NVIDIA users also benefit from reduced register pressure, leading to lower VRAM overhead. rtgi 0.17.0.2 release
If you are a PC gamer who loves modding, you are likely familiar with Pascal Gilcher’s RTGI (Ray-Traced Global Illumination) shader for ReShade. It is the gold standard for bringing realistic, dynamic lighting to older or unoptimized games without needing official engine-level ray tracing. Version 0
Pro tip: Pair RTGI 0.17.0.2 with (ambient occlusion) for contact shadows and Bloom for light spread – the three together mimic a mini path tracer in older games. RDNA 2/3 (AMD RX 6000/7000) and Intel Arc