Ets2 1.35 To 1.36 Patch <FHD 2025>

: This allowed for better localization and the correct display of various alphabets (like Cyrillic or Chinese) across the UI.

1.35 was stable and mod-friendly (especially for older map mods). 1.36 forced the engine forward – better visuals and performance on modern hardware, but it broke many DX9-based mods and older map compatibility.

: Featured Germany rework (Stage 2), new French roads, and the addition of Sardinia. ets2 1.35 to 1.36 patch

The lighting had changed. The gray asphalt of the highway wasn’t just a flat texture anymore; it had depth. The shadows of the trees lining the road weren't jagged patches of darkness but soft, realistic silhouettes that shifted as he drove past. The world felt less like a painted backdrop and more like a place.

What I liked

Setting off toward Corsica—a brand new destination on his map—Elias encountered the update's most unpredictable feature: . Just past Marseille, flashing lights and police barriers blocked the main highway. A simulated accident forced him off his planned route, sending him winding through narrow coastal backroads. New Neighbors

This update officially dropped support for DirectX 9. While version 1.35 had an experimental DX11 mode, 1.36 made it the standard. : This allowed for better localization and the

As he reached the outskirts of Munich, the GPS suddenly chirped. "Caution: detour ahead." Elias frowned; this wasn't a standard reroute. He pulled back, watching as police lights flickered in the distance, blocking the main highway. This was the new Detours feature