Y3df - Can--39-t — Sleep Adult Comics Part 2 17
Richly detailed household interiors that serve as the primary backdrop for the "Can't Sleep" story.
Genre: Adult‑oriented slice‑of‑life / erotic drama Target Audience: Mature readers (18+) Published by: Y3DF Press Y3DF - CAN--39-T SLEEP Adult Comics Part 2 17
The subject line "Y3DF - CAN--39-T SLEEP Adult Comics Part 2 17" appears to be a title or identifier for a specific collection of adult comics. To craft a treatise around this topic, let's explore the themes, implications, and broader contexts that such a collection might evoke. Richly detailed household interiors that serve as the
: Adult comics have fostered a sense of community among creators and readers who share an interest in more mature themes. This community aspect has been crucial in the development and dissemination of adult comics. : Adult comics have fostered a sense of
Upon closer inspection, several themes and motifs emerge in the "Y3DF - CAN--39-T SLEEP Adult Comics Part 2 17" series. These include:
The subject "Y3DF - CAN--39-T SLEEP Adult Comics Part 2 17" invites a complex discussion about the role of adult comics in contemporary culture. As a cultural phenomenon, adult comics reflect and challenge societal norms, contribute to the evolution of the comic medium, and provide a platform for expression and community building. However, they also navigate controversies and challenges that require thoughtful consideration. As the medium continues to evolve, it will be interesting to see how adult comics adapt to technological changes, shifts in societal attitudes, and the ongoing conversation about their place in the world of comics and beyond.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.