Realistic Car Driving Script ~repack~ 💫 🏆
Instead of a car moving like a solid block, a realistic script calculates individual components to mimic real-world driving: Suspension Geometry
float speedFactor = Mathf.Clamp01(1f - (rb.velocity.magnitude / 100f)); currentSteerAngle = steerInput * maxSteeringAngle * speedFactor; frontLeftWheel.steerAngle = currentSteerAngle; frontRightWheel.steerAngle = currentSteerAngle; realistic car driving script
wheelRPM /= drivenWheels;
wheelRPM += wheelColliders[i].rpm; drivenWheels++; Instead of a car moving like a solid