Realistic Car Driving Script ~repack~ 💫 🏆

Instead of a car moving like a solid block, a realistic script calculates individual components to mimic real-world driving: Suspension Geometry

float speedFactor = Mathf.Clamp01(1f - (rb.velocity.magnitude / 100f)); currentSteerAngle = steerInput * maxSteeringAngle * speedFactor; frontLeftWheel.steerAngle = currentSteerAngle; frontRightWheel.steerAngle = currentSteerAngle; realistic car driving script

wheelRPM /= drivenWheels;

wheelRPM += wheelColliders[i].rpm; drivenWheels++; Instead of a car moving like a solid