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Citydom -v0.3- By City Dom

Citydom -v0.3- By City Dom

A common critique of city-builders is that weather is purely cosmetic. integrates weather as a core logistical challenge. Rain floods low-lying industrial sectors. Snow slows commuter traffic by 40% unless you invest in heated roadways. Harvest seasons affect food supply chains. This forces players to think in terms of annual cycles, not just perpetual growth.

As a solo project, CityDom is built in the developer's off-hours while they maintain a standard 9-5 job. This "passion project" nature is reflected in the community-driven development model, where supporters on Patreon gain early access to releases and vote on polls to shape the game's future.

Installation is straightforward for PC users: