Hero- Don-t Just Focus On Clearing The Tower -v... Page
Hero- don-t just focus on clearing the tower -v...
Based on your snippet, it sounds like you’re designing a game where the player needs a reason to engage with the world, not just climb floor by floor. Hero- don-t just focus on clearing the tower -v...
Collect monster parts to forge gear with specific elemental resistances. 💡 Which direction fits your game best? To give you a more tailored feature list, let me know: What is the genre ? (RPG, Roguelike, Idle, etc.) Is it a solo hero or a team ? What is the vibe ? (Dark fantasy, cute/pixel, sci-fi?) Hero- don-t just focus on clearing the tower -v
Kaelen was the strongest hero of his generation. He carried the Twin-Sun Blade and wore armor forged from dragon scales. By all accounts, he should have been on the 80th floor with the other elites. 💡 Which direction fits your game best
Take your “weak” heroes—the ones with interesting dialogue, the ones you got on day one and abandoned—and run them through old, cleared floors. Let them get kills. Let them trigger their personal side quests. Let them build affinity .
So climb, warrior. But don’t forget to look around. The Tower’s greatest reward might be waiting for you on Floor 1—if you only stop to see it.