Punching, dodging, parrying, and environmental finishers (e.g., slamming heads into walls, throwing off ledges). The repack retains all animation frames and sound effects—no compression artifacts.
// Determine speed based on Run input float currentSpeed = Input.GetButton("Fire3") ? runSpeed : walkSpeed; rgmechanicsuncharted4athiefsend2015 verified
Filename / release tag description RGMechanics — Uncharted 4: A Thief's End (2015) — Verified release: game mechanics mod/pack containing gameplay tweaks, physics fixes, and stability patches; verified integrity and compatibility with the original 2015 release. Punching, dodging, parrying, and environmental finishers (e