Baked cloth wrinkles can be exported as animated vertex caches ( .abc or .pc2 ) for use in Unreal Engine, Unity, or even Marvelous Designer.
import pcloth brush = pcloth.get_active_brush() brush.radius = 45 brush.strength = 0.7 brush.type = "pinch" pcloth.apply_brush_to_selected_faces("skirt_mesh", frame_range=(0, 30)) polycloth clothbrush 207 for 3ds max 20162025 top
Creating realistic fabric often requires understanding material properties—is it heavy denim or light silk? ClothBrush 207 includes improved presets that simulate these material behaviors. You can easily compress cloth to create those tight, stress-induced wrinkles around armpits or cushions, or relax the mesh for a draped, heavy curtain look. Baked cloth wrinkles can be exported as animated
: Primary cloth brush to pull folds and simulate dynamic fabric behavior. You can easily compress cloth to create those
: Supports custom vertex color masks to protect specific areas from being affected by the simulation. Adjustable Simulation Parameters