Medieval Multiplayer Mod — Going

The raid horn sounded at exactly 20 minutes in—ten minutes early. The mod’s instability was already showing. A red banner unfurled across the top of the screen:

And the mod did something Elias had never seen. It changed the map. The central ruin—the cathedral—cracked open. A new underground level appeared, visible to all players. And at the bottom, glowing like a cursed Christmas ornament, was an object labeled: going medieval multiplayer mod

"We want to get the core single-player experience to 1.0 first. Multiplayer would require a massive re-architecture of how the game works. We haven't ruled it out, but it won't be coming in Early Access." The raid horn sounded at exactly 20 minutes