Sly Cooper - - Thieves In Time -pcsa00068- -ntsc- |verified|

Running on the Vita’s ARM Cortex-A9 architecture, Thieves in Time maintains a stable frame rate, though often capped at 30 frames per second (FPS), unlike the more variable 60 FPS target of the PS3 version. The game utilizes the cartridge format for the initial install, requiring a portion of data to be installed to the proprietary Vita memory card to reduce load times.

The game ends on a notorious cliffhanger, leaving the fate of the Cooper gang up in the air. While we wait for a potential revival, revisiting this time-traveling heist is the best way to experience the height of the series' ambition. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-