Tempest Rising V1.7.3 !!top!! Instant

The rating calculation system was reworked, with players now gaining or losing between 8 and 50 points per match. Balance Changes: Critical Buildings: The capture time for "critical buildings"—now including Refineries and Tech buildings —was doubled, increasing from 7 seconds to 14 seconds. Economic Tuning: A follow-up hotfix on March 16 slightly reduced the GDF Harvester's

At first it was only a bruise on the horizon, the sea’s blue turning the color of old iron as evening leaned over the island of Marrow. Fisherfolk folded nets and lit lanterns; in the market, sellers wrapped fruit in oilskin. The mayor sent a single courier to the lighthouse with instructions: keep the lamp burning. No one could say why the wind felt different—sharper, as if it carried an edge for its own sake—but by midnight the bells in the chapel were tolling for lost things. Tempest Rising v1.7.3

Resolved an issue where players were unable to set on neutral or enemy structures. Visual & Production Updates The rating calculation system was reworked, with players

: Vehicles no longer get stuck behind infantry when moving as part of a grouped selection. Fisherfolk folded nets and lit lanterns; in the

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