You need to cross a wide gap. But when Vera jumps, Kael gets a platform under his feet – but only while Vera is airborne.
: Shooting a bell in the normal realm transports you to the nightmare realm. To return, you must stand inside the bell's glowing circle before shooting it, or you will die.
The game follows the life of , a young adult struggling with the overwhelming weight of adulthood, isolation, and severe social anxiety. The narrative is built around his emotional distress rather than typical jumpscares.
: If you choose to be "terrified" at the start, you will automatically fail the restaurant date later.
To return to the normal realm safely, your entire fireteam must stand within the glowing circle on the floor surrounding the bell before it is shot. Anyone outside this circle will die instantly.