For those who find "Extreme" too easy, the 1.9 concepts introduce and Impossible modes.

The addition of the outside was a masterclass in risk-reward design. In previous iterations, the backyard was often a safe zone, a place to catch your breath while the old lady searched the kitchen. The pipe shattered that illusion. It offered a new vantage point and a faster route to freedom, but accessing it meant stepping out into the open, exposing yourself to the gaze of not one, but two predators. It changed the flow of the house, turning the exterior into a high-stakes gamble.